2019-12-23 古いモデルの情報を削除。所感コメントを更新。 New! 2019-11-15 MacBook Pro 16インチ (2019) を追記; 概要. Swiftはコンパイルが遅いので、Macによって結構開発効率が変わってくる。 色んなMacのビルド時間を比較して、どのMacが開発に向いているか検討してみ. #MacBookAir #programming Is MacBook air good for programming? This is the most asked question in my inbox and I have answered it in this video. The MacBook Air is pricier than many 13-inch PC laptops but became the most-affordable MacBook when it was released on July 9, 2019, at $1,099, or $100 less than the previous model. OK, I’m an app developer who works on MacOS. In principle, yes, you could use a 2017 Air for development work in a pinch. However, that’s not the best model for you. The Air is a great notebook, small, powerful enough for day to day casual use, bu. If you found OS versions, that's the 'system'. When it's put together with developer tools, it becomes an IDE - integrated development environment See the Xcode wiki for details on compatible macOSs. MacOS 10.4.3 is required for current Xcode 10.2.1 (current macOS is 10.14.4) - however the next, Xcode v11.x, will require macOS 10.14.5.
This question has been discussed in the past, so apologies in advance for raking it up once again. However I’d really appreciate some inputs on the following, with regard to the current Macbook range -
I develop iOS games and am currently using a MacBook Pro 13” (early 2011), with an Intel Core i5 2.3 Ghz processor. Over the years I’ve upgraded its RAM to 8GB and also replaced the original HDD with an SSD drive. However over the past year, the simulators (especially iPhone X) run extremely slowly, and there are unresolved issues with the Graphics Card as mentioned on these threads -
I’m looking to purchase a new MacBook and am trying to decide between the MacBook Air and MacBook Pro (without Touch Bar), both 13” and 256GB hard disk capacity.
There is a considerable price difference between the two, and I wanted some feedback on whether the current MacBook Air is adequate for the purpose of iOS Development. Hspice software free windows 8.
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I often have Photoshop and Illustrator running alongside Xcode during the development phase. Also Safari is in use most of the time. Sometimes I use Cheetah 3D for modelling. And ya - iTunes is also running in the background for playing music.
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1) Can the current MacBook Air handle the above load without hiccups?
2) Do the iOS simulators (iPhone X especially) run smoothly on the MacBook Air?
3) This thread highlights the unresolved issue with Intel HD3000 Graphics Cards, that affect the Simulators - https://forums.developer.apple.com/thread/96511
Is this issue also present in the current MacBook Air that has HD6000 Graphics Card?
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~Thanks,